6.08.2004

Hyrule Field and Kakariko Village

Do: Enter: Death Mountain, graveyard, and village
Get: Sun’s Song, bottle, piece of heart
Meet: Chicken Lady, Guard, and Dampe`

In Hyrule Field, get to the drawbridge, stand almost on it, and look out into the field. Go left to a small bridge and go over it. Then go forward onto a bridge up a slope. Walk up it to appear in Kakariko Village.

WOW! There is a ton of people to talk to now. Walk through the gateway, and you will see a cucoo running about the entrance of the village. Pick it up, and search the village with it until you find a coop where chickens should be. Throw it into the pen. Now look in a house near the coop (fully made) that has a crate near it, roll into it, and a cucoo will come out. Grab this one, and throw it in the pen. Near the pen is a cucoo, grab it, and throw it into the pen. Go back to where the crate was. Go up that slope and you will find one but don’t throw it in the pen. Instead, get to the red roof just below and jump, aiming for the small ledge with the cucoo on it. Once you are there, throw both cucoos down. Pick one up and throw it in the pen. Go find the other one, and take it to the pen. DO NOT THROW IT IN! At the pen, move forward to another slope. Move up it with the cucoo. Get to the end and back up a little. Aim for the ledge on the left and hopefully, if you do it correctly, you will be at that small fenced in area. Throw your cucoo over the fence. Go down to the bottom, there you will see another cucoo. Take it up and throw it over the fence. Now go down and climb up the ladder. There is a cucoo up here. Take it down to the pen. Throw it in. Find the other two cucoos by the well, pick them up one at a time, and throw them into the pen. Talk to the lady by the pen and she will give you a bottle.

Now, from the pen, go forward through the opening where the guy comes running out of sometimes. You have now entered the graveyard. If it is day, then a child will be walking around. If it is nightime, then a creepy-looking guy will be walking around. If you are there too late at night, then nobody will be there. If it is day, walk forward all the way, climbing over the fences. Stand on the triforce symbol, play Zelda's lullubye (the first ocarina song that Zelda taught you) and the big rock behind the triforce symbol will explode revealing a hole that leads to a creepy grotto. This part scared my sister like nothing's in her head but zombies (which you will encounter down here). This part is easy, kill all the keese/bats. The first on is on the celing just ahead of you. Move forward into the opening, the second is on the right side of you. The third and fourth are on the block dead ahead. There may be one on the left. Once all the bats are gone, a door will be unlocked on the block that had two keese on it. Open the door two find the zombies. Just close your eyes and run forward, you may get frozen, but just keep on pushin' forward because you'll break free before the ReDead get ya. As soon as you are in the next room, you will notice a block with writing on it. Press A to check it and it teaches you the sun's song. It turnes night into day and day into night, also freezes the zombies you came across. Now exit by running by the ReDead (it will be easier if you play the sun's song to freeze them) and running back to the first room and stepping in the light.

Now you don't have to do this, but it would be helpful. Run outside and wait until the wolf howls. Go back to the graveyard and you will see the creepy-looking guy. He will ask you to play his digging game. It is 10 rupees per hole. Ask Dampe` (the guy) to dig in some soft soil spots. You will have to go around many times before you get your prize. Two holes have nothing in them, most contain rupees. The way to win the prize is to simpley have Dampe` dig it up. Oh yeah, the prize is another piece of heart!

Now, finally exit the graveyard. Go to the house that had the box on the outside corner and go up that ledge. Go to where the chicken should be, but go forward farther to the gate with the gaurd on the left of it. Walk up to the gaurd, L-target him, and show him Zelda's letter (the letter Zelda gave you after a long sequence of hers. He will let you now pass through the gate into Death Mountain (finally).

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